A second session has finally taken place.
I lived the days of waiting with a strong desire to play. Also for this reason, leveling up was enjoyable.
It’s nice to gradually evolve into an RPG player. There are small details that make all the difference. For example, the master advised us to arrange the dice set in ascending order, to always keep them ready for use.
The wizard is taking shape. Initially I was worried, I thought it was too complicated to handle, with all the spells. But actually there are necessarily consistent times between one session and another, and then the level up, is for balancing issues, less and less frequent, so you have all the time you need to get familiar with the spellbook, study the spells and choose which ones to prepare, with sufficient care.
This second session was more social, we never rolled for initiative, except for one player who, despide this, avoided the fight.
So much informations, so many names, so many new discoveries. The plot thickens. This is also the game, indeed, this is perhaps the most important part of the game, considering that turn-based combat is also implemented very well in video games. Conversely, the ability to have your character interact with other npc’s and choose exactly the words you want, well, that’s the very typical part of the so-called tabletop role-playing games.
The role-playing game is therefore a medium through which to live an experience. Just as literature, cinema or video games. And although most of the phenomenology happens in our minds, with minimal multimedia support, it is proving to be one of the most immersive experiences I’ve ever had.